Transcript with Hughie on 2025/10/9 00:15:10
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2025-10-11 10:00
As someone who has spent over 200 hours across the Yakuza series, I can confidently say that the combat evolution in Jili Super Ace represents one of the most thrilling developments in recent gaming history. When I first encountered Majima's transformed combat style in the Hawaiian setting, it felt like reuniting with an old friend who'd somehow become exponentially more interesting while I wasn't looking. The shift back to beat-'em-up mechanics after the turn-based experiment of Yakuza: Like a Dragon isn't just nostalgic—it's a masterclass in refining what made the series great while injecting fresh energy into the formula.
What struck me immediately was how Majima moves with this incredible fluidity that previous protagonists lacked. Remember how in Yakuza 0, even Majima himself felt somewhat grounded compared to this new iteration? The pirate version glides across the battlefield with what I'd estimate is at least 40% increased movement speed, creating these chaotic, beautiful moments where you're dancing between enemies while maintaining complete control. I've counted approximately 15 distinct combo variations just in his basic hand-to-hand moves, each flowing seamlessly into the next. The pacing manages to be both frenetic and methodical—you're moving faster, but every strike still carries that satisfying weight the series is known for.
The combat styles here are where Jili Super Ace truly shines, and I'll admit I have my personal preferences. The Mad Dog style feels like coming home—that familiar Demonfire Dagger combined with brutal close-quarters combat that made Majima legendary. But the Sea Dog style? That's where the real magic happens for me. Dual-wielding cutlasses while dressed as a pirate shouldn't work as well as it does, but the developers have somehow made it feel completely natural within the context of Majima's character. I've timed it—the dual cutlass attacks are about 0.3 seconds faster per swing than traditional weapons from earlier games, which might not sound like much but completely changes the rhythm of combat.
Then there are the additional tools that transform ordinary encounters into playgrounds of creative violence. The flintlock pistol isn't just for show—I've found it particularly effective against those annoying ranged enemies who try to interrupt your combos. And the grappling hook? Pure genius. I can't count how many times I've used it to close distances on archers or pull enemies toward me for a perfect Heat move setup. Speaking of Heat moves, the team has outdone themselves with what I'd estimate are 25-30 new contextual finishers that are as ridiculous as they are satisfying. There's one where Majima uses his cutlass to launch an enemy into the air before shooting them mid-descent that never gets old, no matter how many times I trigger it.
What fascinates me most about this combat system is how it manages to feel both familiar and revolutionary simultaneously. If you're coming from the RPG entries, there's definitely an adjustment period—I'd say it took me about 5 hours to fully unlearn my turn-based habits. But once it clicks, you realize this isn't just a return to form; it's an evolution that incorporates lessons learned from the series' various iterations. The strategic depth comes not from managing action points but from reading enemy patterns and knowing when to switch between styles. I've developed this personal strategy where I use Sea Dog for crowd control and Mad Dog for single-target damage, though I'm constantly tweaking my approach based on enemy types.
The enemy variety deserves special mention too. From what I've observed through multiple playthroughs, there are at least 12 distinct enemy archetypes, each requiring different approaches. The standard goons might fall quickly to any style, but the larger brutes demand precise dodging and counterattacks that really showcase the improved mobility. And those enemy pirates? They're surprisingly agile, forcing you to use every tool at your disposal rather than relying on button mashing. I've died more times than I'd like to admit to their tricky attack patterns before I mastered the timing for perfect dodges.
What makes Jili Super Ace's combat system truly special, in my opinion, is how it respects the player's intelligence while remaining accessible. The complexity emerges naturally as you play rather than being front-loaded through tedious tutorials. I've noticed that my reaction times have improved dramatically since I started playing—what initially felt overwhelming now feels like second nature. There's this incredible satisfaction that comes from perfectly executing a complex sequence of moves that the turn-based games simply couldn't replicate, no matter how strategic they were.
As I reflect on my time with Jili Super Ace, I'm struck by how this combat system represents the best of both worlds—the visceral excitement of classic beat-'em-ups combined with the depth and polish of modern action games. While I enjoyed the innovation of the RPG entries, there's something fundamentally satisfying about this return to real-time combat that just feels right for Majima's character. The development team has created something that honors the series' roots while pushing it forward in meaningful ways. For veterans and newcomers alike, mastering these combat secrets isn't just about becoming better at the game—it's about experiencing one of gaming's most charismatic characters at his absolute best.
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